givesomefucks

joined 3 years ago
[–] givesomefucks@lemmy.world 10 points 14 hours ago (1 children)

Techbros didn't even invent that shit.

That and "disruption" was just going into an existing market, flooding it quickly with cheap prices, and the second you squeeze out competition jack up rates.

It's the same thing Walmart did.

With AI they offer it cheaper than humans because they're burning investor cash and not making money. Once a company fires staff, their next AI contract switches to per token price instead of monthly unlimited.

And then suddenly realizing the "rockstars" that kept their job because they were AI experts, were just sitting at their laptop 8 hours straight constantly prompting over and over again. After that they're paying more than they were before AI with a shittier product and completely unpredictable workflow completely reliant on AI usage.

Hopefully we're reaching the point even c-suite execs figure it out. Once they do it'll pop.

[–] givesomefucks@lemmy.world 49 points 1 day ago (6 children)

Reportedly, the app uses an on-device machine learning model to classify the content.

Using your shiny new phone to train AI...

For now its only supposed to check Google Messages, so not if you use a different text app.

But one vulnerability already is side loaded versions with super high version numbers so they won't be auto updated. Those will scan everything and do whatever with it. Considering the apps point is to scan for nudes, likely sending all your nudes to the hacker.

[–] givesomefucks@lemmy.world 9 points 2 days ago (1 children)

One thing that works just as well is paying bills.

Like, always use auto pay, but when you want to spend, go pay a bill early. This is especially useful if you're using a credit card for points. Whenever you feel consumerery, whip out the app, and pay the bill to zero. You get the same dopamine hit as a purchase making the payment, but then you get a bigger one seeing it (will) go to zero.

If you ever go to look and it's zero, instead of the dopamine from paying, you get one from seeing $0.00 on your credit card bill.

Or just video games like animal crossing, I've always been convinced people just like existing in an economy that might not be "fair" but at least has a path towards eventually success. Even if you're shit at it (to my understanding) you just accumulate resources slower, but eventually you get there.

[–] givesomefucks@lemmy.world 0 points 3 days ago (1 children)

and have permissive licenses

...

That's the difference you don't see.

There's not one license, there's multiple. Which is a good system, but doesn't mean there's no EULA, it means there's multiple.

[–] givesomefucks@lemmy.world 1 points 3 days ago (4 children)

Arch Linux has no EULA because it is not sold software like Ubuntu Pro.

Right, your link is about use of online services...

The following Terms of Service contain the rules for the use of the internet Platform Arch Linux, operated by the Arch Linux Team, accessible under the domain archlinux.org and various related subdomains (the "Platform") and the respective Services, namely provision of the Arch Linux package platform, the forums, the wiki, the bug reporting tool and a reporting tool for security issues, Arch User Repository (AUR), Mailing Lists, IRC Channels, collaboration pads and the Bulletin Board System (the "Services") of Arch Linux ("Arch Linux", "we") by you as a user (the "User", "you").

There's no EULA, but after reading up on it, isn't it even considered software?

Like, it seems to really just be a command line, that straps together a bunch of individual packages, which add up to a very very lightweight OS, and then even more can be added on.

Seems really cool, and I like the idea. But my understanding is the packages themselves have EULA's on their own and function pretty autonomously.

I think thats going to the closest anyone gets tho, thanks for linking it.

[–] givesomefucks@lemmy.world -1 points 3 days ago (6 children)

By all means, find me a single example of software you actually own...

Because that's waaaaaaaaay fucking easier than me listing every open source eula one by one

[–] givesomefucks@lemmy.world 4 points 3 days ago* (last edited 3 days ago)

The logic was:

If I took home a $200 box of software in 1995, installed it, and then drove back to Circuit City in the morning and returned it, there was no way for anyone to tell.

Like, across all aspects of American media, profits skyrocketed with CDs because consumers couldn't easily copy them. With cassettes and floppy discs, piracy was just accepted. And when they got to start over with CDs/DVDs they wanted to do everything possible to break the piracy habit in the window they could.

American Neoliberalism kicked off with Clinton in 1992, which is when all this was happening and corporate profits were prioritized over all else in the pursuit of campaign donations.

Like, this shit didn't happen accidentally, we didn't just stumble into it.

There's reasons for why our shit is so fucked and it's not in the EU.

[–] givesomefucks@lemmy.world 0 points 3 days ago* (last edited 3 days ago)

abuse the fact that software is licensed to rip that license away from customers

A lot of it is widely outside of PlayStation or Valves hands...

The puclishers have the same deal with them, and developers have the same deal with the publishers.

If that wasn't there at every link of the chain, then that next person no longer has to pay anyone earlier in the chain.

We kind of see the same with in-game music. That has to be licensed from the owner of the master, and possibly a couple more people. They don't like doing licences in perpetuity out of principle. If the Beatles let a game use a song and that game eventually sells for 10¢ or free, then that's a loss sale even 30 years from now in the way licensing works. So after 5-10 years, songs disappear.

Or like how it took Kevin Smith forever to get actual ownership of the movie Dogma due to Weinstein being involved and everyone else just wanting to bury what he'd touched.

EULA's and ownership is a lot deeper than software. Like, you can sell a used game of monopoly, but buying a copy doesn't mean you can make you're own and sell, the physical material is just associated with the license for the intellectual property.

Like ship of thesus shit, if you start with a legit paid game of Monopoly, replace every single piece over 20 years, you can still sell it as a "used Monopoly game" because at some point you bought the license. If you made every piece the same way and then sold it, that's not legal

[–] givesomefucks@lemmy.world -2 points 3 days ago (1 children)

All you have to do is change the name and remove any trademarked branding from it.

So...

They have to change it to legally sell it?

Then they didn't own it.

Although, I guess thanks for explaining what a "bullshit fork" is, I thought that wouldn't need explaining on here to be honest

[–] givesomefucks@lemmy.world -4 points 3 days ago (12 children)

The Service provides users of Ubuntu with a free subscription to use the Service on up to five physical Ubuntu systems with unlimited number of VMs or containers for the eligible Ubuntu LTS versions as designated by Canonical.

https://canonical.com/legal/ubuntu-pro/personal

Why would you assume to own software if you don't even pay to use it?

You can do a bullshit fork and then sell it, but if you owned it you could sell the exact same code with zero changes

To prove your point you'd need that example: an open source program that you can sell for profit with zero changes.

[–] givesomefucks@lemmy.world 9 points 3 days ago (2 children)

Nintendo was here before any of this was a problem

Because NES locked it down at propertiary carts and still do...

That drastically increases the cost of Ninetendo games, because Nintendo is the only one legally allowed to make the blank. Even gamecube used tiny discs.

If you wanted to sell a NES game, you had to buy X amount of blank copies from Nintendo, then pay Nintendo to put the code on the blank, then pay Nintendo a licensing cut to sell...

Like, it's not like Nintendo had consumers best interest at heart, they just nickle and dime developers at every step, which is why Nintendo versions costs more.

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