this post was submitted on 23 Aug 2026
658 points (99.7% liked)
Technology
87575 readers
3754 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related news or articles.
- Be excellent to each other!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
- Check for duplicates before posting, duplicates may be removed
- Accounts 7 days and younger will have their posts automatically removed.
Approved Bots
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Don't buy PlayStation, got it.
It's in the EULA for every piece of software, including physical.
If it wasn't, then buying a single copy would legally allow you to sell an infinite amount of copies.
Because that's what actually owning software means.
And video games are software.
PlayStation:
Windows 95:
https://www.scribd.com/document/478767349/Windows-95-License-Agreement
I know it's a joke no one ever read them...
But you all really never knew this?
Edit:
Don't make me wheel out the 1980s CRT TV for the class...
https://www.youtube.com/watch?v=up863eQKGUI
There's always been freeware and shareware (yes, they're different) but if you as an individual paid money for software at any point, you've never owned it.
Businesses can't even justify the expense of "owning" basic stuff like Microsoft Office and collectively spend billions. "Owning" software is fucking expensive, and usually means you coded it.
I think a lot of the issue is when companies no longer respect their customers and abuse the fact that software is licensed to rip that license away from customers. Valve has the exact same agreement but (most) people don't have an issue with it because they're much better at ensuring you have access to the games you've bought for as long as possible.
A lot of it is widely outside of PlayStation or Valves hands...
The puclishers have the same deal with them, and developers have the same deal with the publishers.
If that wasn't there at every link of the chain, then that next person no longer has to pay anyone earlier in the chain.
We kind of see the same with in-game music. That has to be licensed from the owner of the master, and possibly a couple more people. They don't like doing licences in perpetuity out of principle. If the Beatles let a game use a song and that game eventually sells for 10¢ or free, then that's a loss sale even 30 years from now in the way licensing works. So after 5-10 years, songs disappear.
Or like how it took Kevin Smith forever to get actual ownership of the movie Dogma due to Weinstein being involved and everyone else just wanting to bury what he'd touched.
EULA's and ownership is a lot deeper than software. Like, you can sell a used game of monopoly, but buying a copy doesn't mean you can make you're own and sell, the physical material is just associated with the license for the intellectual property.
Like ship of thesus shit, if you start with a legit paid game of Monopoly, replace every single piece over 20 years, you can still sell it as a "used Monopoly game" because at some point you bought the license. If you made every piece the same way and then sold it, that's not legal