this post was submitted on 24 Jun 2026
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[–] Fubarberry@sopuli.xyz 141 points 1 month ago (8 children)

I've also read speculation that selling it at a loss could contribute to antitrust lawsuits against them. Basically if they sell gaming PCs below cost, and the gaming PCs incentivize Steam use over other platforms, there would be an argument that Valve was using their 30% sales cut to sell hardware others can't compete against, to further cement their monopoly. This would be partially countered by the open nature of the device, but not fully since it would still "steer" common users towards steam over other platforms.

This isn't an issue for console makers because there are multiple competing consoles with valid market share.

[–] bigbangdangler@reddthat.com 85 points 1 month ago (5 children)

I mostly believe this, but I also believe it isn't a negative for Valve.

The hate towards Valve right now is so fucking weird. Is it perfect? No. Are they actively contributing to projects which can break the M$ coalition? Yes.

Don't let perfection be the enemy of progress, and accept the wins. When Valve actually becomes anticompetitive (big when), then speak up. Otherwise you have bigger fish to fry.

Here's one: Microsoft itself. So tired of hearing shit about Valve from people still booting Windows every day.

[–] ennof@feddit.org 21 points 1 month ago* (last edited 1 month ago) (1 children)

I'm certain a lot of bot farms by competitors are involved in spreading Valve hate. And this is happening to other companies, as well. Obviously, this is hard to prove so it's just speculation, but if I were a competitor (and an asshole) I would certainly try to manipulate public opinion using the tools at my disposal. LLMs make this kind of stuff easy enough. And we know that many many bots lurk around everywhere.

Especially since Valve is a major promoter of Linux with Proton, I could see Microsoft not being too happy with them.

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[–] sp3ctr4l@lemmy.dbzer0.com 14 points 1 month ago* (last edited 1 month ago)

Its because most people have a childish understanding of complex issues that basically boils down to 'thing either bad or good', 'thing either perfect or evil'.

Fanboy/girlism applies to sociopolitical idologies too.

Its easier to perform purity testing to establish yourself as a morally/logically consistent person, its easier to criticize flaws...

... than it is to realize the fundamental strategy that has to be involved in achieving any kind of change from the world as it is, to the world as you'd prefer it to be.... than it is to think about broad patterns underlying decision making, as well as what those broad patterns could lead to, in a complex world with other actors who have other ideologies/behavior patterns.

You can argue that this kind of fast-food opinion/judgement formation is itself a personality aspect caused or exacerbated by the instant gratification of modern digital hypercapitalism.

Like, I don't think Valve or Gabe are perfect moral actors, I don't agree with literally everything they do or espouse.

An example of this:

Lootbox gambling is in fact bad, and that system needs to be at bare minimum, seriously reformed or reimagined. IMO, any game that a kid is capable of playing should not directly resemble the inconsistent reward structure of a slot machine, when real money can exist as either an input or output.

Of course ... if you applied that principle consistently, all gacha games should either be destroyed or massively reworked, which is literally half of the video game industry's revenue. I hold that position... if you criticize Valve on these lines, as I do... you should also hold the position that your gacha waifu pull is a moral abomination.

But... on net? In the big picture? Nearly every other major or even notable actor in the space is morally atrocious in comparison to them, and many things that Valve does are effective counter pressures to those much more atrocious things.

[–] pegazz@lemmy.world 7 points 1 month ago

I see it more as warriness than hatred. Whether or not they act "good" now, they have a near monopoly. It has a lot of potential to go bad for us consumers, even if the probability might be low. Murphy's law apply: if it can go wrong it will, someday.

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[–] Pika@sh.itjust.works 11 points 1 month ago* (last edited 1 month ago) (3 children)

I don't think it has much merit unless there is a gaming storefront that actively cares about linux though.

Like if I go down to the bottom of my hill and set up a lemonade stand, do I suddenly have a monopoly/anti-trust on lemonade as im the only one selling on the hill?

It's a weird excuse to use. and if a court actually allowed steam machine as evidence for anti-trust. it would open both Xbox and Playstation to the same rulings as they are even more closed off gardens.

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[–] Th3D3k0y@lemmy.world 8 points 1 month ago

Imagine the possibilities of actual changes to the world if aggressively undercutting prices to force newer, less profitable and therefore less rich companies into the ground was actually illegal

[–] kbobabob@lemmy.dbzer0.com 8 points 1 month ago (1 children)

There are plenty of PC manufacturers with plenty of market share and they could absolutely build a similar PC for a similar price.

[–] sp3ctr4l@lemmy.dbzer0.com 5 points 1 month ago* (last edited 1 month ago)

And, perhaps ironically... that's kinda part of the point.

Valve literally presents the Steam Machine as a possible gaming device for the open ecosystem they 'religiously' believe in.

But not the only possible gaming device.

The original idea of the Steam Machine, over a decade ago, wss that it would basically be a performance and component spec standard, basically just a known quantity of kinds of hardware that they could say 'Steam and most games on it will run on something that meets these standards!'

There actually were a number of pc builders that did their own attempt at making their own version of a 'Steam Machine'.

https://en.wikipedia.org/wiki/Steam_Machine?wprov=rarw1

Valve is here, now, doing basically the same thing, they just... literally built their own benchmark as an exemplar device, and also now have an operating system to actually center the entire concept around.

I think they'd be greatly pleased if this new Steam Machine, version 2, actually spurred on other manufacturers to make their own... just like how Valve keeps working to make SteamOS work well on other handheld PCs, made by other manufacturers.

[–] godsammitdam@lemmy.zip 5 points 1 month ago (3 children)

Are antitrust laws enforced anymore? (At least in the US)

I know some massive merged conglomerates who would be prime targets if so.

[–] AnarchistArtificer@slrpnk.net 4 points 1 month ago (2 children)

Line Khan made incredible headway in actually enforcing the (actually pretty good) antitrust legislation that already exists, but alas, she's not in the role anymore (since Trump entered office, I think)

Despite this, I have no doubt that we'd see some pretty efficient antitrust stuff against Steam if they did subsidise the Steam machine, due to the efforts of the competitors to Steam.

The thing is, I do think that Steam has a monopoly, in that if they suddenly turned evil, it would have a disproportionately large impact on the overall gaming ecosystem. However, they only got to this position because they understood that piracy was a service issue, and did legitimately better than most of their competitors

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[–] WraithGear@lemmy.world 46 points 1 month ago

i mean, yea?

the reason consoles are sold under cost is because they are trying to lock you into buying games in their ecosystem.

if valve is not trying to lock you into their ecosystem… then why would they ever sell the steam machine at a loss?

[–] etchinghillside@reddthat.com 28 points 1 month ago (3 children)

Duh - people are shitty and would abuse it.

[–] Zak@lemmy.world 31 points 1 month ago (4 children)

Buying things at their retail price and using them in a way the manufacturer didn't intend is not shitty, nor abuse.

Most of the business models that enable subsidized pricing for consumer products, on the other hand rely on artificially restricting how people can use those products, which is shitty and abusive.

[–] TheFogan@programming.dev 9 points 1 month ago (2 children)

Most of the business models that enable subsidized pricing for consumer products, on the other hand rely on artificially restricting how people can use those products, which is shitty and abusive.

Which they agree with, that's kind of the point though, unfortunately the customer see's the PS5 for 600, and the steam machine for 1000+, and assume steam is the one doing something unethical, when the reality is valve is literally selling a PC. that you are allowed to install windows or a different linux distro on... play games from GOG or whatever on etc... which means valve has to make a bit of profit or at least break even in order not to be bankrupted by people buying a bunch of steam machines and no games.

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[–] SkaveRat@discuss.tchncs.de 12 points 1 month ago (6 children)

Not much to abuse. The same way that the subsidizing of consoles doesn't open it up for abuse per se

Valve would just lose money on a lot of sales, as they can't get a guaranteed recoup of the subsidy in the same way that Sony or Nintendo do

[–] First_Thunder@lemmy.zip 11 points 1 month ago (1 children)

I mean sort of, if it was heavily subsidised, people would just buy a bunch of them and make a server farm or something like that

[–] lordnikon@lemmy.world 14 points 1 month ago

US air force and PS3s anyone

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[–] chiliedogg@lemmy.world 28 points 1 month ago (2 children)

Sony sold the PS3 at a pretty significant loss and had an "OtherOS" feature that allowed people to install Linux on it.

Between that and ots cell architecture, it turned out to be a super affordable way to build supercomputers. Sony eventually disabled the OtherOS feature to combat people buying them en masse and costing Sony their lunch, and they got a LOT of flack for it.

Valve is doing the opposite. They're keeping the openness, but charging enough money it's not financially viable to buy a bunch of Steam Machines to build cheap AI clusters.

[–] dual_sport_dork@lemmy.world 23 points 1 month ago

Sony eventually disabled the OtherOS feature to combat people buying them en masse and costing Sony their lunch, and they got a LOT of flack for it.

And also tried to get Youtube to reveal the identities of everyone who watched George Hotz's PS3 hacking video so they could attempt to individually sue them. Don't forget that part.

[–] EncryptKeeper@lemmy.world 4 points 1 month ago (1 children)

Sony eventually disabled the OtherOS feature to combat people buying them en masse and costing Sony their lunch

By people I assume you’re talking about the U.S. Navy lmao

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[–] Zephyr@sh.itjust.works 27 points 1 month ago (1 children)

I support their ethos but also can't justify the purchase.

[–] W3dd1e@lemmy.zip 4 points 1 month ago (1 children)

Same and I don’t blame them for it, like I would if Apple or Microsoft did that.

[–] Zephyr@sh.itjust.works 6 points 1 month ago

Yeah it's just unfortunate market timing with the hardware shortages

[–] Kolanaki@pawb.social 16 points 1 month ago* (last edited 1 month ago) (2 children)

Do they at least have a clause in the TOS to not use the Steam Machine to build or use nuclear weapons?

(iTunes had one and that shit will never stop being funny)

[–] zarathustrad@lemmy.world 7 points 1 month ago (1 children)

What if I connect it to a 3D printer and then download a car with a gun in the trunk.

Think of the children.

[–] popekingjoe@lemmy.world 5 points 1 month ago

Those sound like things children would love.

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[–] tal@lemmy.today 15 points 1 month ago* (last edited 1 month ago) (1 children)

I commented here quite some back that I did not expect that Valve would subsidize the console and that it would be for this reason, that subsidizing the console means a razor-and-blades business model, and a razor-and-blades model requires a closed system, where one has to purchase additional product specifically from the vendor of the initial product. They were making an open system, where this isn't the case.

https://en.wikipedia.org/wiki/Razor-and-blades_model

The razor-and-blades business model[1] is a business model in which one article is sold at a low price or even given away in order to increase sales of a complementary good, such as consumable supplies. It is different from loss leader marketing and product sample marketing, which do not depend on complementary products or services. Common examples of the razor-and-blades model include inkjet printers whose ink cartridges are significantly marked up in price, coffee machines that use single-use coffee pods, electric toothbrushes, and video game consoles, which require additional purchases of accessories and software not included in the original package.[1]

Although the concept and the catchphrase "Give 'em the razor; sell 'em the blades" are widely credited to King Camp Gillette, the inventor of the double-edged safety razor, Gillette did not in fact follow this model, nor did it invent the razor-and-blades model, although it did pioneer the production and sale of disposable razor blades.[1][2]

In more recent times, video game consoles have often been sold at a loss while software and accessory sales are highly profitable to the console manufacturer. For this reason, console manufacturers aggressively pursue legal action against carriers of modchips and jailbreaks due to a belief that the resulting possibility of unauthorized or prohibited copying causes a loss in profits. Particularly in the sixth generation era and beyond, Sony and Microsoft, with their PlayStation 2 and Xbox, had high manufacturing costs. As such, the companies sold their consoles at a loss and aimed to make a profit from game sales.[9][10] Nintendo had a different strategy with its GameCube, which was considerably less expensive to produce than its rivals, so it retailed at break-even or higher prices.[11] In the following generation of consoles, both Sony and Microsoft have continued to sell their consoles, the PlayStation 3 and Xbox 360 respectively, at a loss, with the practice continuing with the concurrent eighth and ninth generations of console hardware.[12][13][14]

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[–] mlg@lemmy.world 8 points 1 month ago (3 children)

Valve already stated from the beginning that they didn't want to subsidize the cost like a console but they also believe that idea is infeasible which isn't true, especially in the short term.

The whole point of the hardware is to push steam software and increase the Linux marketshare which would encourage other OEMs to offer SteamOS or Linux from factory. No one is buying this to not use it for gaming under a subsidized price because there are much better options for that purpose.

The primary buyer would still be a steam user, meaning they'd make that money back on steam purchases. They could even run a launch promo to offer reduced price with a steam wallet combo. At least give it a month or two before the final price sets in stone.

Even if they had launched at the original $750 earlier this summer with a fat price increase warning, I think the average user would have been more receptive to buying at the full price in the future. It's the getting slapped with a $1k pricetag from the start that's got everyone shell shocked.

[–] potustheplant@feddit.nl 7 points 1 month ago* (last edited 1 month ago) (4 children)

Beg to disagree. I'd never pay 750 for a "pc" that performs like ryzen 3600 with an rx 6600 and has no way of being upgraded (besides replacing ram and ssd). The hardware is outdated from day 1.

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[–] nightlily@leminal.space 5 points 1 month ago (5 children)

I guess Steam Workshop is a vivid hallucination of mine then.

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