this post was submitted on 29 Aug 2026
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One silver lining about the component restraints, hopefully it drives people to start creating efficient software again. Actually optimizing what you’re doing to save on RAM rather than a gig per tab in Chrome.
Doubtful. Google doesn't give a shit if you have 8 gigs or 64 gigs, they'll keep shoving more functionality into Chrome and force the W3 specs that nobody asked for. Some of the worst offending websites when it comes to performance also want you to use their mobile apps anyway (think reddit, facebook).
Anyway, there's a saying that I heard as a backend dev at a company using Java and Spring: RAM is cheap, devs are expensive. RAM going up 5x hasn't REALLY changed that... Unless you're at Cloudflare's scale, where a small change amounts for 100 TB total across a bunch of servers on multiple continents, which would've been expensive even before the prices went up. But in their case, that's across a bunch of machines so it won't necessarily mean a big enough decrease in RAM usage per server to spec less RAM on future servers. Rather, they have a bit of extra RAM to play with.
Chrome treats itself as the OS and in some cases they are right do so, but there is an actual OS already running behind it that can’t give up things just because chrome thinks they can do it better. It would break other things.
Chrome is inefficient because there’s no universal agreement on what it should actually be responsible for. So it just does everything.
Oh wow, now that's some powerful wishful thinking!
Sure, who knows, it could happen!
"Claude, make this software more efficient."
Considering some engineers I've met that might actually be helpful, at least in the short term, who knows what long term issues AI code will create
“Yes, I can drop truncate the DB for reduction in RAM and memory usage.”
"Claude, analyze this software's memory usage to see if there's anything that could be trimmed without a major rewrite"
Wish that was the case for a lot of new video games instead of relying on DLSS or FSR to cover up their poor optimisation
Picture the level of quality and performance we could have if we had both traditional optimization AND upscaling optimization AND frame gen optimization.
Cause holy fuck the number of times I've seen fsr/dlss slaped onto a game and no effort put into making it perform well.
Cause there IS work you can do to make fsr/dlss actually look good and perform better.
What makes you think nobody does traditional optimization anymore? UE5 is so hard to get to run well, you do need to do all kinds of shit to make a game run well. I suspect most of the games you've noticed not running very well, are UE5 games.
Do you know of any games where this is the case? I would love to see a case study where an optimized game benefits from DLSS/FSR in a way that makes it get ridiculous amounts of FPS.
I'm in a community making open source firmware for the Centauri Carbon 3d printer. The thing has 128MB of of RAM. The smarter people in the community worked some magic getting Klipper working on these things, and we're still fighting to shave off a couple more MB in average use to get things working smoother.
Fellow OpenCentauri member 🤝
Hell yeah! I'm Ember in the server
A Lemmy community? Mjnd sharing the addy?
Discord server, sorry
Discord's stranglehold is an oof given it's basically the opposite of private and 100% scrapes data. Even had bots invisible on servers caught scraping once or twice
Farts. Well. Have fun, then! You can have my fun, too lol
Talk to the folks running Linux on sn esp32! That's some shrinking
Seems to me like everything is instead becoming even more bloated with AI stuff. A Google chat tab uses 2 GIGABYTES on my work computer.
Yes!