It's sad of course, but he spent the last decade of his 80 years in increasingly poor health.
skisnow
surgeons or architects
Those are reasonable use cases, but they're not the ones companies like Apple were ever doing research into. Pretty much every major advancement in professional applications for VR was done in academia.
By the same token, AR is no longer new technology. Every AR app I've ever had on my phone got used a couple of times at the start, and have since been auto-offloaded from disuse. There might be some edge case stuff relating to accessibility tools, but companies like Apple weren't the ones leading research into those in the first place.
In fact now I come to think of it, the most successful AR app I'm aware of is Pokemon Go...
You'd think, and yet all the gamers I know who own a headset has it gathering dust on the shelf.
See that's the thing, it sounds like it should be good for that, but really it doesn't facilitate any kind of social interaction you weren't able to get from your PC, and at the same time makes a bunch of other stuff more awkward.
Every few years for over half a century, someone decides that VR is finally going to be a big thing, spends a bucketload of cash on it, only to learn the exact same lesson: VR doesn't actually solve any kind of practical problem anyone ever had, but it does create a whole bunch of new ones.
yeah, one of the responses lower down made me realize why PeerTube is unlikely to be a success any time soon - it's not something the typical YouTube user has to deal with.
I wanted it to not be dog slow, because every one I tried spent all its time buffering. I’m not really sure how the architecture of it works but it seemed to suggest some kind of p2p thing so thought that leaving the window open might seed it? But either it didn’t or just nobody was interested.
I wish PeerTube worked. For a while I tried just leaving in running on the theory that it might help out, but it didn't seem to do anything. Not sure if I'm doing it wrong?
Sure but it's the opportunism and greed that grates. They pay literally zero for the overwhelming majority of their content, and very little for the rest.
If you Writer-Produce-Star in a TV show that gets 2 million viewers on NBC or ABC, you're well into the five figures per episode in individual take-home pay, maybe even six. YouTube on the other hand you might just about hit $10,000 for 2M views depending on niche, but they cover zero of your expenses and take none of the up-front risk. If you've got more than one person working on making that show, or you had any expenses attached to it, you're pretty much screwed.
Google could VERY easily keep turning a profit on the old price, but shareholders demand infinite unending growth.
I went there just now, and the only slop I saw was being posted by people who I don't follow but who LinkedIn thought I should hear from anyway
Yay I finally get to make a "both sides are awful" argument and be right