Literally on the Steam Machine page:
- CPU: Semi-custom AMD Zen 4 6C / 12T
- GPU: Semi-custom AMD RDNA3 28CUs
Literally on the Steam Machine page:
- CPU: Semi-custom AMD Zen 4 6C / 12T
- GPU: Semi-custom AMD RDNA3 28CUs
The Steam Machine uses semi-custom processors. Changing them would have required getting AMD to design new chips, not swapping out off-the-shelf parts. AMD doesn't yet have an RDNA4 replacement for the GPU, so they would probably only go up to RDNA3.5, and that might not have been enough of a boost to even be worth the trouble.
UE 5.8 is supposed to include a "Lumen Lite" and some other improvements so that "games that rely on global illumination for artistic purposes can run on Nintendo Switch 2 at 60 fps". That'll probably provide a big boost on other platforms, but I dunno if anyone will patch their existing games to the new version.
That seems to be the default for Unreal Engine 5.
And with Artist Profile Protection (currently in beta), artists now have greater control over what appears on their profile, which helps to ensure the music you see is coming from them.
From the Artist Profile Protection link:
Music has been landing on the wrong artist pages across streaming services, and the rise of easy-to-produce AI tracks has made the problem worse. That’s not the experience we want artists to have on Spotify, and that’s why we’ve made protecting artist identity a top priority for 2026. Today, we’re announcing a first-of-its-kind solution to a problem that’s affected streaming for years.
How the hell is that something that is only in beta in 2026 and not a standard feature? It's currently optional, but they better automatically opt in verified "No AI" artists if the label is going to be worth anything. There should not be AI-generated songs from randos getting attached to a "No AI" artist.
Microsoft actually doesn't seem to have enough data center capacity: Microsoft forced to turn to AWS to boost GitHub cloud capacity following AI demand surge