You're almost done! Let's finish setting up your backup to OneDrive!
lightnsfw
And then upper management just fuckin’ Mommy Blogs their way into a third and a fourth and a fifth website, service, app, sign up, program
That is a great way to describe what is happening.
Like 30% of my job is just onboarding apps that one of the departments in the company buys, can't figure out how to use, and then replaces with something else and so on. Then the Clevels bitch about how our budget is always fucked.
I want the mandatory BS parts of life to start early so I have more afternoon to myself.
It matters a lot more if you cannot just whip out 80 potions and swap to optimize gear mid battle… If you had to make opportunity cost choices in games it would matter.
Which you can in Fallout and Skyrim. So we're in agreement. Having these restrictions in those games is stupid.
As you run by items, should they just automatically get picked up and sold? Or just enter 1 giant spreadsheet so you can use or access the value of anything you’ve been near?
Of course not, picking stuff up gives you a dopamine hit, which is the entire point of playing video games in the first place. If everything happened automatically then you're right, it would be pointless. People also want to keep/sell different things.
Should you even be able to pick up a plate or should only core items be actual items like old school games?
Yes, Some people like setting up the random stuff in their house for aesthetic purposes or to screw around with the game physics.
Not having a carry limit is not the same thing as having automation. Inventory management is not part of the fun. Imagine watching a game dev presenting their new game and they highlight the carry limit as an exciting part of the challenge. It's asinine if you're going to have a game where hoarding shit and needing a ton of materials for crafting is a major part of it. Limit what gear you can access at once if you're concerned about having too much available to the player messing up the challenge but the miscellaneous shit? why?
I didn't deny that it was a design element. Having to select certain pieces of gear or buffs or whatever for your build is interesting. There are games that do that well. But the way it's implemented in Skyrim and Fallout doesn't make sense. You can still carry enough potions to just chug your way through the boss fights and all the magic items you could want for various situations. All it's doing is making it take longer to move the shit you're going to sell around. Just not being able to haul everything out at once adds nothing interesting to the game. It's easily mitigated but there's no strategy to just stuffing everything into a severed limb on the way out and running back and forth to town to dispose of everything. It's just wasting the player's time.
The strategic choices should be about making the game fun and interesting. Not more tedious. All the carry weight limit is doing is making it take more trips to clear a dungeon, it doesn't add challenge to the game, it's just boring.
Being able to carry around 15 swords and 3 suits of armor is already breaking immersion. Drawing the line at 300lbs or whatever it is by default with no account for the bulk of the items you're carrying is just weird. Either be realistic about carrying things or don't.
I just cheat to make my carry weight huge when I play skryim or fallout. I am not going to be wasting time fucking around with an inventory limit. It's stupid.
I had to go and find the Logitech app and install it myself. Otherwise it just used the minimal drivers that were built into windows.
You can still tell it to fuck off, it just doesn't go away forever. I think the limit is 30 days now.