Quetzalcutlass

joined 3 years ago
[–] Quetzalcutlass@lemmy.world 11 points 1 week ago

Or lingering dampness.

[–] Quetzalcutlass@lemmy.world 7 points 1 month ago

Peanut butter on a toothbrush?

Peanut butter and chocolate on a toothbrush?!

[–] Quetzalcutlass@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

The frustrating thing about that is how they didn't even slow down with their bullshit after that scandal, and some of the most hated DRM in recent history have a direct lineage from Sony:

  • SecuROM, a widely hated DRM that limited how many times you could install a game, required online check-ins or it'd lock you out of playing, and blocked common IT tools while running, was also developed by Sony.
  • Denuvo, which obfuscates and encrypts the game executable after scattering DRM checks throughout, adding extra CPU overhead and lowering game performance, was later produced by the same (former, now independent) SecuROM team.
[–] Quetzalcutlass@lemmy.world 44 points 1 month ago* (last edited 1 month ago) (4 children)

Things started going downhill when Lenovo wasn't fined into oblivion in the 2010s for putting malicious spyware on the laptops they sold their customers. And I mean actual literal spyware, as in "installs a root certificate and decrypts and reads all your 'secure' internet traffic, ostensibly so it can place random ads in it". While also leaving gaping holes for attackers to use, of course, but letting a random program written by someone with ties to Israeli intelligence install backdoors throughout their customer base earned Lenova slightly more money so it's all good!

And that wasn't even the first or last time Lenovo have done something like that. They just... got a free pass, and this type of thing gradually became the norm. It's infuriating.

[–] Quetzalcutlass@lemmy.world 7 points 1 month ago

They're being paid in experience!

[–] Quetzalcutlass@lemmy.world 8 points 1 month ago* (last edited 1 month ago) (1 children)

Epic are currently trying to make a push into mobile after preparing the way with all those lawsuits, but their mobile app store shows they learned absolutely nothing from how poorly EGS was received.

How bad is it? So bad it doesn't even have a library. To know which games you own, you have to browse the list of all apps on the store and find the ones that have their price replaced by a download icon.

[–] Quetzalcutlass@lemmy.world 3 points 2 months ago (1 children)

Plus Second Life already tried the same idea and failed, and did so without requiring several hundred dollars of specialized equipment per user like the Metaverse did.

[–] Quetzalcutlass@lemmy.world 10 points 2 months ago* (last edited 2 months ago) (1 children)

The game was Windrose and it was making over a hundred gigabytes of unnecessary writes per hour at 90,000-130,000 writes per second, for the record.

After the devs tweaked their database caching it went down to 'only' 20-60 writes per second, which still feels insane to me.

[–] Quetzalcutlass@lemmy.world 1 points 2 months ago

I believe you slashed where you meant to dash, if you catch my drift.

[–] Quetzalcutlass@lemmy.world 30 points 2 months ago (3 children)

My reaction is instant annoyance and avoidance. I don't remember anything about the ad either, so it doesn't make it any more memorable either.