this post was submitted on 01 Sep 2026
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[–] Wildmimic@anarchist.nexus 0 points 2 days ago (1 children)

Yep, and even more important are the cases where coding models are used outside of actually producing code. Unit tests, red teaming, bug hunting and so on are all areas where LLMs can reduce the load on an experienced coder, allowing him to concentrate on the meaty stuff. Blindly being against the technology itself because big tech currently consists of a bunch of asshats is not a mature stance.

[–] mojofrododojo@lemmy.world 1 points 2 days ago (1 children)
[–] Wildmimic@anarchist.nexus 1 points 1 day ago (1 children)

I am not a "slopfan". I do not use any of the techbros services, and never have outside of a few test runs in 2022 to see what it can do.

I only use local models running on my own hardware, and only to automate tasks that would take ages by hand (e.g. creating summaries about gameplay and features of my game collection from the game stores websites, helping me with RegEx or quickly creating one-shot python scripts for specific purposes - i am a terrible coder), or that make interacting with large technical documents easier (e.g. mainboard manuals). I have dabbled a bit with image generation, but it isn't really interesting for me.

But denying that the technology can reduce workload on coders even when not generating code (e.g. unit tests, red teaming, reverse engineering) is immature. These tasks are also much less prone to cause AI psychosis, because i do not care about "chatting" with these models.

[–] mojofrododojo@lemmy.world 1 points 1 day ago (1 children)

(e.g. creating summaries about gameplay and features of my game

a) that's how it starts, you think you're pure and it doesn't count because it's only cursor, or it's only for prototyping, or whatever.

b) when it hallucinates garbage, as all LLMs do, even the local ones you run on your own power gobblin hardware, do you think it'll put an asterix by the parts it wasn't really sure about lol?

c) dear fucking god, why would you need someone (SOMETHING) else to summarize the gameplay and features of your own product? have you no pride in your work?

don't reply, I don't care, you're going to get burned by it one day you just think you're different.

[–] Wildmimic@anarchist.nexus 1 points 17 hours ago* (last edited 17 hours ago)

I mistyped. Its a collection of games i have, not a game i write. I am not good enough of a coder to write a game. Which is what i meant to take responsibility for the quality of code you submit. I know that i could not guarantee that code i create - regardless of creation method - is up to spec even for something where you can get away with some substandard code.

Edit: Lol, you weren't able to read my sentence coherently. I just read your reply and thought i had forgotten the "s" at the end of "games".

"my game collection" isn't "my game". you should crusade against functional analphabetism instead of LLMs.

And to provide a glimpse of the scale of the task i use it for: I have a collection of approximately 36000 games (not counting the games in my steam / gog / itch /whatever accounts, because those already have descriptions). Writing short blurbs for this amount of games (grabbing metadata can be scripted) is not something i want to do by hand, because it would take me ages. My local model is doing this overnight, putting the information into markdown tables i then check in the morning for correctness. I run this workflow around once a month to update the tables with the new arrivals.