this post was submitted on 21 Jun 2026
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[–] ajikeshi@lemmy.world 4 points 2 months ago (18 children)

yeah.. just dont buy unreal engine 5 games and you are fine

[–] A_Random_Idiot@lemmy.world 4 points 2 months ago (9 children)

I have never hated an engine before UE5. But god it is just a steaming pile of unoptimized, bloated dogshit.

[–] Cethin@lemmy.zip 3 points 2 months ago (7 children)

The engine isn't bad itself. The problem is it has some really cool tools that are expensive to run, but developers just turn them all on instead of optimizing. See: ARC Raiders for how it should be done. It's UE5, but they aren't using Nanite or Lumen. UE5 can run very well. Game developers thinking the only thing that matters is having the most photorealistic games is what's causes the issue.

[–] __dev@lemmy.world 4 points 2 months ago

These features are enabled by default in UE5, devs aren't going out of their way to enable them. Epic lies about them being beneficial to performance, which is only true if your assets are shit. Nanite is especially bad because Unreal Engine doesn't have a different approach for automatic LODs; you either need to do it all yourself or use nanite.

Not to say that devs aren't to blame - they should know better - but they are just following Epic's recommendations and defaults.

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