Kazaa, LimeWire and similar products were proprietary for-profit software that made money with copyright infringement. LimeWire was opensourced later on.
squaresinger
Only partially helpful. For me, when I open up issues archive.org often only has the first post in the thread. Often the stuff is months outdated.
Don't get me wrong, the Wayback Machine is an incredibly amazing piece of tech and I use it all the time. But it's a less-than-satisfactory replacement for a working Github.
Because it's new tech, and any time there's new tech it takes the judicial system around 20 years to figure out that old laws still apply even in the context of new tech.
Remember how long it took for copyright to become somewhat relevant on the internet?
Or how long it took for murder threats to become illegal on the internet?
When I was growing up it was totally 100% to be expected that once you step online, especially in games, someone will graphicly threaten to murder and rape you and your entire family in an arbitrary order.
Stuff like that would have gotten you in legal trouble instantly if you said that in real life, but online it was totally fine for a very long time.
Heat is the worst form of energy. It's super hard to extract energy at all from it. Basically, you can't extract energy from heat itself, you can only extract it through the process of heating something up. So you always need a cold component that gets heated up and a hot component that does the heating.
Without a cold component, you can't extract energy from heat.
Don't worry, the phones don't have to be repairable as long as they are waterproof.
Mozilla hasn't been a great advocate for openness for a very long time. They are just a little less bad than Google, but mainly so because they only control the browser and nothing else. If they had more resources they'd be exactly like Google.
I use their stuff for exactly that reason: they are not as powerful as Google, but make no mistake, they are just like the others.
Not really. Games have very similar security implications as any other server/client software.
You are right now reading on exactly such a system, which is open source, and still you don't see massive amounts of hacks targeting lemmy or piefed.
The premise is simple: Never trust the client. The border you have to defend isn't the border between the client software and the user, but the one between the client and the server. Always treat the client software as compromised.
In terms of games that means:
- All game state calculation happens on the server. The client sends to the server what it wants to do, the server sends what happens. So instead of the client sending "The player is now at position XY", it sends "The player is walking forwards". The server calculates the speed, distance and new position and returns that to the client.
- The server only sends the client things the player should know. If the enemy unit is not visible, it is not sent to the client.
That's what buggs me about the situation. Physical media doesn't matter one bit.
There's nothing about physical media that conferrs any kind of ownership over the copy. Already way back in 2012 I bought an used copy of Skyrim only to find out when trying to install it that it used Steam and the CD key was already tied to the previous owner's Steam account. I had the physical media, but it was worthless to me.
What we should be fighting for (or put our money towards) is DRM-free copies, like what GOG sells. If you really fetishize plastic disks nobody's stopping you from burning a copy of the DRM-free installer onto one, or you can put it on your NAS, the cloud or where the sun don't shine.
Someone who has no other option and really needs that RAM.
Yeah, that's mostly a regulation/legal incentives situation, combined with lack of education on the side of the execs.
It is possible to sell devices as "defective", even if they aren't defective. That way you don't have warranty or other legal obligations.
Similar story with the "Scrap the whole device for data privacy reasons". That's not a thing. Scrapping the storage media, sure, totally. Scrapping the mainboard, case and power supply? That's crap.
But the main issue is that there's no incentive for companies to reuse devices versus scrapping them. So they scrap the whole thing without regards to anything else, because it's a single decision that requires no further thought und it's cheap enough that it doesn't matter.
If they'd have to pay for full recycling cost, so the cost for actually turning 100% of the device back into usable raw components, then they will instantly start giving those away for free.
Yeah, go tell that to your company's IT department.
That's what WSL is used for: keeping developers somewhat sane in a company that's Windows-only.