IcedRaktajino

joined 1 year ago
[–] IcedRaktajino@startrek.website 11 points 1 month ago (14 children)

Every time I play Skyrim:

"You are carrying too much to be able to run"

Inventory:

  • ...
  • 30 "Solution of Strength" potions

Me: But I might need those later.

[–] IcedRaktajino@startrek.website 4 points 1 month ago* (last edited 1 month ago)

This week was nice but we had one last week and one's forecast for this coming week, though I don't think it's going to be as bad as the one we got first week of July.

Glad I got my PV system installed before the first one hit. A/C just feels cooler when it's free 😎

Heatwaves notwithstanding, still prefer summer. I hate shoveling snow, I hate being cold, I hate that people deal with slick roads every year but still can't learn to drive (or NOT drive) on them, etc. My only complaints about summer are the humidity and mosquitos.

Hey, I may be old and yelling at clouds, but...what was that third thing?

[–] IcedRaktajino@startrek.website 4 points 1 month ago* (last edited 1 month ago)

I hear that. Ironically, I really appreciated the cloud cover when I was up on the roof two weeks ago installing my panel array. Those clouds were okay but now that I'm done, I'd appreciate if they only come out at night lol.

 

The lone exception is Pudding in a Cloud because it's delicious.

[–] IcedRaktajino@startrek.website 1 points 2 months ago

If we go by the logic in some media where the ghosts are bound to the house/property, they probably don't want to be stuck somewhere that will eventually just dissolve in the rain.

 

The industry keeps echoing ideas from bleak satires and cyberpunk stories as if they were exciting possibilities, not grim warnings.

In a recent article published in the New York Times, author Casey Michael Henry argues that today's tech industry keeps borrowing dystopian sci-fi aesthetics and ideas -- often the parts that were meant as warnings -- and repackages them as exciting products without recognizing that they were originally cautionary tales to avoid. "The tech industry is delivering on some of the futuristic notions of late-20th-century science fiction," writes Henry. "Yet it seems, at times, bizarrely unaware that many of those notions were meant to be dystopian or satirical -- dismal visions of where our worst and dumbest habits could lead us."

You worry that someone in today's tech world might watch "Gattaca" -- a film that features a eugenicist future in which people with ordinary DNA are relegated to menial jobs -- and see it as an inspirational launching point for a collaboration between 23andMe and a charter school. The material on Sora, for instance, can feel oddly similar to the jokes about crass entertainment embedded in dystopian films and postmodern novels. In the movie "Idiocracy," America loved a show called "Ow! My Balls!" in which a man is hit in the testicles in increasingly florid ways. "Robocop" imagined a show about a goggle-eyed pervert with an inane catchphrase. "The Running Man" had a game show in which contestants desperately collected dollar bills and climbed a rope to escape ravenous dogs. That Sora could be prompted to imagine a game show in which Michel Foucault chokeslams Ronald Reagan, or Prince battles an anaconda, doesn't feel new; it feels like a gag from a 1990s writer or a film about social decay.

The echoes aren't all accidental. Modern design has been influenced by our old techno-dystopias -- particularly the cyberpunk variety, with its neon-noir gloss and "high tech, low life" allure. From William Gibson novels to films like "The Matrix," the culture has taken in countless ruined cityscapes, all-controlling megacorporations, high-tech body modifications, V.R.-induced illnesses, deceptive A.I. paramours, mechanical assassins and leather-clad hacker antiheroes, navigating a dissociative cyberspace with savvily repurposed junk-tech. This was not a world many people wanted to live in, but its style and ethos seem to reverberate in the tech industry's boldest visions of the future.