Couldbealeotard

joined 3 years ago
[–] Couldbealeotard@lemmy.world 1 points 2 weeks ago

I think you should read your link again. It clearly says 720 is "HD".

"HD Ready" was a marketing term that was sometimes used for things that were both 720 and close to 720.

[–] Couldbealeotard@lemmy.world 5 points 2 weeks ago

Honestly, I stopped trying to understand them after 1080.

I've worked on broadcast for over a decade and up until recently is been almost exclusively 1080i that I've dealt with.

[–] Couldbealeotard@lemmy.world 27 points 2 weeks ago (6 children)

It still is.

720 = HD 1080 = Full HD

Then I think there's UHD, before they start labelling them as shortened numbers like 8k

[–] Couldbealeotard@lemmy.world 1 points 4 weeks ago (1 children)

You had to pay to play online on Xbox a decade before that. It was free on PlayStation. When they changed it I just stopped playing online.

[–] Couldbealeotard@lemmy.world 8 points 1 month ago

Looks like a car you'd see in a Final Fantasy game

[–] Couldbealeotard@lemmy.world 4 points 1 month ago (1 children)

You're allowed to be sick more days, they just won't pay you for it.

[–] Couldbealeotard@lemmy.world 1 points 1 month ago (1 children)

Movie licensing is legally different to running a game platform. Are there any examples of games being removed from people's libraries?

[–] Couldbealeotard@lemmy.world 1 points 1 month ago (1 children)

I have no idea what your sofa analogy is trying to say.

My friends and I made fun of ff7s terrible graphics when it came out, but the game was so good the bad graphics didn't matter. Ff16 looked amazing, but the game is so boring it doesn't matter.

People don't want bleeding edge from final fantasy, they want a good game.

[–] Couldbealeotard@lemmy.world 4 points 2 months ago (5 children)

There was a stretch in the late 90s where squaresoft released a final fantasy nearly every year for 5 years. Now it's once every 7+ years. I don't believe it should be that hard to make games these days. There are more people working on the projects, more tools and pre-made engines/libraries available. It's purely a management/budgeting problem.