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Full Research(52 Pages PDF).

Our recent research paper into Snapchat's gamification features shows that some of the respondents are experiencing negative effects. Think of the feeling of pressure and having more screen time than desired. The results of the research support the importance of freedom of choice on large online platforms. Young people need to have more control over where their attention is going, what they are seeing and what they are displaying of themselves online. We therefore want to use the report to advise policy makers on guidelines on gamification on social media.

 
 

Tech Oversight.

A California jury on Wednesday found that Meta and Google were to blame for the depression and anxiety of a woman who compulsively used social media as a small child, awarding her $3 million in a rare verdict holding Silicon Valley accountable for its role in fueling a youth mental health crisis.

The jurors concluded that Meta and Google should pay the woman $3 million in compensatory damages, with Meta on the hook for 70% of that amount.

The jury also decided that Meta and Google's actions should trigger punitive damages, which means there will be a separate phase of the trial where the jury will decide what amount of damages are appropriate to punish the multi-trillion-dollar companies for their conduct.

 
 

Instagram appears to be stepping back from end-to-end encrypted messaging — a surprising move after years of Meta, its parent company, promoting strong encryption as the future of private communication.

A notice on Instagram’s help pages now says end-to-end encrypted messaging on Instagram will no longer be supported after May 8, 2026. The page instructs affected users to download any chat messages or shared media they want to keep before that date.

 
 

The publishers allege the shadow library is facilitating "staggering" levels of piracy. While the site's owners are not likely to put up a defense, the publishers' main goal appears to be to obtain an injunction that can apply further pressure on domain registrars and registries.

 

After becoming the first country to ban under-16s from social media, Australia has now gone further by implementing one of the world’s most comprehensive age verification regimes for underage users, covering AI chatbots, app stores, online gaming, search engines, messaging services and pornography sites. The rules are already drawing criticism from some firms: Aylo, the owner of explicit sites including Pornhub, has responded by blocking Australian users from its platforms entirely.

On Monday, the country implemented the Age-Restricted Material Codes, requiring designated platforms to introduce age verification measures, such as facial age estimation, digital wallets and photo IDs, for materials such as high-impact violence, pornography, self-harm material and dangerous content such as suicide and disordered eating.

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