You're right, I should start up a new game of Stardew Valley.
AnimalsDream
Never is.
Well now I'm not sure. But it's something I've done in both Skyrim and Fallout New Vegas, and I'm pretty sure when I load the save files, my adjusted carry weight is still there.
No, it's persistent.
Using the town portal every 15 minutes isn't fun. As I said, Torchlight 2 did it significantly better. Slot-based inventory so you don't have to do the stupid tetris stuff. More space. A pet with their whole own inventory. Then when you're full, just offload the junk to your pet and press a button to have them sell it all in town.
I can't go back to games like D2 after experiencing that.
It gets pretty reasonable once you have a full party and some bags of holding.
Try again, you're sure to get it this time.
Oh, and in Bethesda games, you can bet I am using console commands to give myself 10,000 carry weight. Waste my level ups on encumbrance perks my ass.
This is the main thing that drives me away from the majority of isometric action rpgs, like Diablo 2. Insanely too limited inventory space. Also one of the reasons Torchlight 2 is still my go-to even after all these years.
Like seriously, for a game that sends a veritable flood of interesting loot your way, wtf is this D2?

Nostalgia-bait isn't going to make addictive social media go away, and these devices will probably end up with easily foiled workarounds to get to those services anyway.
Also, did Commodore even used to make flip phones? I had a legendary indestructible Nokia brick, Motorola flip phones, and one really shitty Samsung flip phone. I'd feel nostalgic for something from them if it had the same design (but not the shitty Samsung phone), not for a pseudo-oldschool actually-it's-just-Android-but-less-functional phone.
Am caught up on One Piece up to the end of the Egghead arc, waiting for the dub of the next arc. I don't know what to do with my life now. ๐