this post was submitted on 22 Jul 2026
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Speaking from experience, there's a very different mindset between Japanese and North America in regards to fan made stuff, like mods, etc., to the point that I was told to stay absolutely shut about my love of emulation and fan games when having dinner with a certain JP dev friend of my wife's. By contrast, a US dev friend literally was showing me his emulator keychain, lol.
Sega is a weird case, though, because they're both US, European, and Japanese in equal parts (to the point that if one flops, they all feel it). Leads to some interesting debates across teams though, or so I'm told.
Can't speak of Nintendo of America, though. They're up in Washington iirc, so I've never met anyone from there.
This is actually pretty weird because in Japan, fan-made manga/art is acceptable and even stuff you can sell at comic-con.
That is interesting, especially since manga piracy is such a big deal there. I wonder why there's a distinction in the laws in that and not with video games.
It could be because most independent Manga artist want the exposure and won't enforce their copyright as rigoursly. Whereas a publishing company already has the exposure and wants to control their IP and will enforce their copyright. Especially because to hold a copyright the owner needs to defend it.