this post was submitted on 06 Jul 2026
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[–] BionicBeaver3000@lemmy.world 31 points 1 month ago (12 children)

Steam on pc shows that gamers can be okay with not having physical media - as long as they trust the vendor that the thing they pay for actually means a persistent access to the game.

Unfortunately this move also gives much more power to the vendor. Once he decides to withdraw access to the player, the ownership of the paid-for thing becomes useless (until a lawsuit were to be filed and won).

Physical media without mandatory internet servers (like in pre-internet consoles) means true ownership - after buying a game, the vendor has no longer any control.

The key point to me is not directly the difference between physical disk or cloud download, but between truly offline versus online-required games (or goods in general).

[–] nuko147@lemmy.world 16 points 1 month ago* (last edited 1 month ago) (1 children)

PC gaming all digital is ok because it's not a closed ecosystem. I can install whatever platform I want, and buy games. And there are huge sales.

Also there are drm free shops like gog, a huge community with emulators, mods, and in the need pirated copies of the games I bought.

Trust is one thing, but monopolized market is another.

edit: today I found the List of DRM-free games that has many games that DRM free from many PC platforms (1867 games in Steam and 604 in Epic). Meaning that you can launch an installed game directly from the .exe and even make a zip the installed game as backup.

[–] FlashMobOfOne@lemmy.world 5 points 1 month ago

PC gaming all digital is ok because it’s not a closed ecosystem

This is the crux of the issue. I have a few games in my library that have been de-listed from the store but my access to those games is unaffected and I can still install and play them, and it's a problem that Sony's approach isn't analogous to this.

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