this post was submitted on 25 Aug 2026
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cross-posted from: https://beehaw.org/post/28095114

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

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[–] TheTechnician27@lemmy.world 86 points 3 days ago* (last edited 3 days ago) (75 children)

"The truth is, we spent a long time trying to tell this game's story with cutscenes made entirely by our own hands," the statement goes on. "The results were devastating every time. We came to believe we could not properly deliver this game's complex, difficult narrative that way, and that is why we turned to AI. But if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings."

Man, if this is true – that they agonized over the cutscenes but decided they couldn't and that AI would be better* – then I feel legitimately bad for them.

I went in assuming it was strictly a lazy "ah, fuck it" kind of thing, but even though this still wouldn't be acceptable, it seems like this team really is hard-working, cared about the final product, and actually did think AI could deliver a good experience. Deluded, but that seems like part of a larger culture of delusion in SK.*

* Notably, the article remarks on how sentiment around AI in South Korea is vastly more positive than e.g. the US.

[–] EggInDisguise@lemmy.blahaj.zone 42 points 2 days ago (11 children)

I'd rather see the "bad" things than Ai.

Honestly if the rest of the game is good, I would rather have some napkin sketches, or a computer based paint software.

[–] HuudaHarkiten@piefed.social 5 points 2 days ago (3 children)

I wonder, what would be examples of games with badly done art that is overlooked because the game itself is good.

And I think stuff like Minecraft doesn't count, because with that style, the uglyness is a choice, not a result of not being able to make things look a certain way.

[–] Soggy@lemmy.world 4 points 2 days ago (2 children)

"Sentinels of the Multiverse" is a fairly popular board game (within those circles) and it looks pretty rough. Pokemon S/V got rightfully dunked on for looking like shit but it still made a bunch of money. "The Case of the Golden Idol" is highly regarded. Runescape.

[–] Holytimes@sh.itjust.works 2 points 1 day ago

No one really gave pokémon any s*** for the art. They gave s*** for the performance such as like the pop-in and reused assets.

But the actual art is fine. No one really had issue with that. It's pokémon for heaven's sakes. Not crisis.

That's why people got mad. It's basic 3D models in really simple backgrounds and it ran like s***. There's no reason for something that looks like pokémon to run poorly.

[–] ltxrtquq@lemmy.ml 2 points 2 days ago (1 children)

I think pokemon was so heavily criticized partly because it's developed by a veteran studio that really should be able to do better. And the way it looked bad wasn't so much the art style, but how it was loaded into the game.

You had a lot of pop-ins, things not being animated in the distance, and every npc using the exact same animation at the exact same time, as well as some truly uninspired textures out in the wild.

Gamefreak is clearly capable of better when you look at Beast of Reincarnation or Little Town Hero, they just don't seem to care about pokemon anymore.

[–] Soggy@lemmy.world 1 points 1 day ago

Effort, talent, technology, taste, there's lots of reasons for something to look bad.

[–] VindictiveJudge@lemmy.world 2 points 2 days ago

Five Nights at Freddy's is popular if nothing else, but the art in the early games isn't bad on purpose.

[–] Verat@sh.itjust.works 2 points 2 days ago

Most obvious example I can think of is Cruelty Squad, the art style is intentionally eye-searing there though.

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