this post was submitted on 06 Jul 2026
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[–] BionicBeaver3000@lemmy.world 31 points 1 month ago (12 children)

Steam on pc shows that gamers can be okay with not having physical media - as long as they trust the vendor that the thing they pay for actually means a persistent access to the game.

Unfortunately this move also gives much more power to the vendor. Once he decides to withdraw access to the player, the ownership of the paid-for thing becomes useless (until a lawsuit were to be filed and won).

Physical media without mandatory internet servers (like in pre-internet consoles) means true ownership - after buying a game, the vendor has no longer any control.

The key point to me is not directly the difference between physical disk or cloud download, but between truly offline versus online-required games (or goods in general).

[–] username_1@discuss.tchncs.de 7 points 1 month ago (2 children)

Leave PCs out of this console nonsense. On PC you can write whatever you want to whatever media you want by yourself, without kissing some Nintendo-Sony ass.

[–] foggenbooty@lemmy.world 1 points 1 month ago (1 children)

For now, yes. Microsoft is already well on it's way to a closed ecosystem where you'll only be able to run signed software on "your" PC.

[–] username_1@discuss.tchncs.de 1 points 1 month ago

Haven't used anything Microsoft in a decade but I do remember that there were some certificates for executables... Are they mandatory nowadays?

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