this post was submitted on 06 Jul 2026
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[–] BionicBeaver3000@lemmy.world 31 points 1 month ago (12 children)

Steam on pc shows that gamers can be okay with not having physical media - as long as they trust the vendor that the thing they pay for actually means a persistent access to the game.

Unfortunately this move also gives much more power to the vendor. Once he decides to withdraw access to the player, the ownership of the paid-for thing becomes useless (until a lawsuit were to be filed and won).

Physical media without mandatory internet servers (like in pre-internet consoles) means true ownership - after buying a game, the vendor has no longer any control.

The key point to me is not directly the difference between physical disk or cloud download, but between truly offline versus online-required games (or goods in general).

[–] BrightCandle@lemmy.world 5 points 1 month ago* (last edited 1 month ago) (5 children)

PC gamers accepted the inability to sell and loan games and to have extensive DRM on a large number of games. The console players are the last holds against this anti consumer practice. Just because PCs has multiple stores it doesn't change the fact Steam is a near monopoly and while its relatively consumer friendly we still don't own games on it, they can not be passed to others in any way legally. People have a weird love for Steam but the basic facts are the same, it uses DRM, you can't sell or loan games and you have a licence and don't own them, you can't pass them to someone else in a will. Steam is pretty anti consumer on the big items here compared to disks on the consoles.

[–] Geldaran@lemmy.world 2 points 1 month ago

Folks like me love Steam because I have a huge backlog, and don't care if I play the latest thing as soon as it comes out. Combine that with their sales every few months let me pick up older games at a steep discount, without having to deal with a Gamestop.

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