this post was submitted on 06 Jul 2026
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[–] swooper@lemmy.world 50 points 1 month ago* (last edited 1 month ago) (17 children)

When battlefield 6 came out, the hour or two I could afford went a long way: we were in the trenches together figuring it out and having fun.

Now some players are level 2000+, rarely team work and I‘m dying when I spawn. Now it takes more than it gives.

On the plus side, that was the last game stopping me migrating to bazzite

[–] OwOarchist@pawb.social 28 points 1 month ago (9 children)

Now some players are level 2000+, rarely team work and I‘m dying when I spawn.

Every competitive multiplayer game in the world is ruined by sweat these days. You have to dedicate your entire life to the game just to not die immediately. Oh, you don't have every map completely memorized, including all spawn and bonus locations? To a point where you could play it blindfolded in single player? Filthy casual.

[–] kuberoot@discuss.tchncs.de 2 points 1 month ago (1 children)

On the other hand, the point of ranking and matchmaking is to match you with players of similar skill. When working optimally, you'll end up with the appropriate ranking, play with players of the same skill, and (in 1v1/1 team vs 1 team games) win 50% of the time.

Some people whine a lot about the idea of losing 50% of the games you play, but if you actually enjoy the game and ignore the rank you have, it's a great deal.

[–] OwOarchist@pawb.social 2 points 1 month ago (1 children)

Well, either modern matchmaking algorithms are absolute dogshit at doing this, or there just aren't enough low-skill players out there to be matched with. Because if you're just a casual player, you won't be losing 50% of games, you'll be losing 100% of games. Even at the lowest of the lowest tiers, you'll still be losing quickly and often if you don't put sweat into it.

I suspect it's because games are driving away casual players like this that they don't have enough for matchmaking. Every player at the casual tier either quickly gives up in frustration and leaves, or stays and becomes a sweatlord themselves, continually leaving the casual tier mostly empty, which forces casual players to be matched up with higher-tier players just to find a match at all.

And that's not even getting into 'smurfing' and cheating/hacking.

[–] chonglibloodsport@lemmy.world 2 points 1 month ago

Well, either modern matchmaking algorithms are absolute dogshit at doing this, or there just aren't enough low-skill players out there to be matched with. Because if you're just a casual player, you won't be losing 50% of games, you'll be losing 100% of games. Even at the lowest of the lowest tiers, you'll still be losing quickly and often if you don't put sweat into it.

It’s mathematically not possible to maintain a 50% win rate across any group of players unless everyone has exactly the same skill level. The proof is complicated but the idea works like this:

  • assume not everyone has the same skill level
  • ignoring duplicates, there exists a player with the highest skill level in the group
  • the highest skill level player always gets matched with players of lower skill level, winning >50% of their games as a result
  • the players who play vs the highest skill player end up with less than 50% win rate, so the system gives them more matches against lower skill players to bring it up to 50%
  • these lower players then have too many losses, so match them more against even lower players
  • repeat the above process like dominos falling (mathematical induction) until you reach the lowest skill level player
  • the lowest skill level player has no one lower to match against, so they cannot reach a 50% win rate, thus there is at least one player with below 50% win rate

So there you have it. In practice, matchmaking systems need to compromise on the skill they match people with if they can’t find enough players of the appropriate skill level. This results in a wider range of skill levels ending up in the same game when not many players are online. This can result in even more players ending up above or below 50% win rate, depending on where they stand skill wise.

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