this post was submitted on 25 Aug 2026
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Man, if this is true – that they agonized over the cutscenes but decided they couldn't and that AI would be better* – then I feel legitimately bad for them.
I went in assuming it was strictly a lazy "ah, fuck it" kind of thing, but even though this still wouldn't be acceptable, it seems like this team really is hard-working, cared about the final product, and actually did think AI could deliver a good experience. Deluded, but that seems like part of a larger culture of delusion in SK.*
* Notably, the article remarks on how sentiment around AI in South Korea is vastly more positive than e.g. the US.
I was thinking the same but I have so many questions (that I don't care enough to research).
How big is their team? Could they not find any competent artists? Could they not afford any competent artists? Could they not afford to upskill any of their current team, like getting them lessons in whatever was relevant?
It seems like they were just shallow and wanted a "classically" pretty product right now. And that doesn't engender much sympathy.
If a few paragraphs of reading into the article we're supposed to be discussing is too much, I'm not sure why you're here trying to discuss it.
I'm not here to "discuss" anything about the article. As I said, I don't care enough about a game studio sinking their project with genAI to do research.
When I don't care about the topic, I skim the comments to see if there is any hidden merit to reading. While doing so, the comment resonated my initial feeling of pity, and I shared my perspective on specifically the quote and comment I just read.
Satisfied? Have I engaged with content in a way you'll allow now?