this post was submitted on 25 Aug 2026
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Is this the gaming equivalent of increasingly niche music genres?
Dilution of buzzwords like roguelike and roguelite. I'm waiting for soulslite to pop up soon.
Although metroidvania I somehow have no qualms with, since pretty much any that I've seen is pretty faithful.
Roguelike = like Rogue, no meta progression
Roguelite = usually just means like Rogue with meta progression
I had to go look these up to know there was a difference and I like these games.
Roguelike is more complex, there's no governing body to decide on a proper definition, but I think the consensus that was reached long ago includes elements like turn-based, grid-based, non-modal, playable in an ASCII terminal. I think the last one is outdated, but the rest are significant components of what makes roguelikes... roguelikes.
Modality in games is a particularly interesting aspect when you start looking at various other games, and something that matches up with things I dislike in games. One fun example is movement in FPS games, which can be built either on universal mechanics or a predefined moveset - some games will allow you to perform a vault move when next to a low obstacle, other games might let you crouch, jump, and crouch while jumping to get over low obstacles.